
Any enemy you mark will still be there when you arrive and still be marked, but once the plane is out of range, they will despawn until the carrier or another unit is back in range, meaning you cannot return to the ship and then use one of the maps to get an idea of what youre dealing with. Same thing happens if you use a long distance aircraft to scout out an island 10s of km away before arriving. It's absolutely horrendous and a super lazy way of dealing with render distances on such a large maps, but it is what we currently have to deal with until the devs fix it, if they fix it. A large, guided missile with a nuclear payload of 8 kilotons designed to be launched from the. The projectiles explode in mid-air, causing heavy damage to airborne targets.

FRONT RIGHT, FRONT LEFT, BACK LEFT, BACK RIGHT. So, if you launch two torpedos at two different ships and bugger off back to your ship to grab more torpedos and if your ship is 10km+ from the enemies (ya know, the reason you might use a plane for torpedos in the first place), the ships will despawn and your torpedos will not hit their target if they have not already hit, even if they have already locked onto the ships and started tracking. FRONT RIGHT, BACK LEFT, BACK RIGHT, FRONT LEFT. Only issue is that, frustratingly, the game does not, under any circumstances that I have noticed, keep enemy units loaded in and spawned in if they are more or less 10km from any unit of yours, or your carrier. I've had similar luck just using the plane itself for launching torpedos. Carrier Command 2 is a real-time strategy game that puts you in command of a futuristic carrier able to deploy a vast array of aircraft and amphibious units.
